| 解释一下概念:也就是说在一个系统中如果有多个相同的对象,那么只共享一份就可以了,不必每个都去实例化一个对象。比如说(这里引用gof书中的例子)一个文本系统,每个字母定一个对象,那么大小写字母一共就是52个,那么就要定义52个对象。如果有一个1m的文本,那么字母是何其的多,如果每个字母都定义一个对象那么内存早就爆了。那么如果要是每个字母都共享一个对象,那么就大大节约了资源。 在flyweight模式中,由于要产生各种各样的对象,所以在flyweight(享元)模式中常出现factory模式。flyweight的内部状态是用来共享的,flyweight 
              factory负责维护一个对象存储池(flyweight pool)来存放内部状态的对象。flyweight模式是一个提高程序效率和性能的模式,会大大加快程序的运行速度.应用场合很多,下面举个例子: 先定义一个抽象的flyweight类: package flyweight; public abstract class flyweight...
 {
 public abstract void operation();
 }//end abstract class flyweight
 在实现一个具体类: package flyweight; public class concreteflyweight extends flyweight...
 {
 private string string;
 public concreteflyweight(string str)
 ...
 {
 string = str;
 }//end concreteflyweight(...)
  public void operation()...
 {
 system.out.println("concrete---flyweight : " + string);
 }//end operation()
 }//end class concreteflyweight  实现一个工厂方法类: package flyweight;import java.util.hashtable;
 public class flyweightfactory...
 {
 private hashtable flyweights = new hashtable();//----------------------------1
 public flyweightfactory() ...{}
  public flyweight getflyweight(object obj)...
 {
 flyweight flyweight = (flyweight) flyweights.get(obj);//----------------2
   if(flyweight == null) ...{//---------------------------------------------------3//产生新的concreteflyweight
 flyweight = new concreteflyweight((string)obj);
 flyweights.put(obj, flyweight);//--------------------------------------5
 }
 return flyweight;//---------------------------------------------------------6
 }//end getflyweight(...)
  public int getflyweightsize()...
 {
 return flyweights.size();
 }
 }//end class flyweightfactory
 这个工厂方法类非常关键,这里详细解释一下: 在1处定义了一个hashtable用来存储各个对象;在2处选出要实例化的对象,在6处将该对象返回,如果在hashtable中没有要选择的对象,此时变量flyweight为null,产生一个新的flyweight存储在hashtable中,并将该对象返回。 最后看看flyweight的调用: package flyweight;import java.util.hashtable;
 public class flyweightpattern ...{flyweightfactory factory = new flyweightfactory();
 flyweight fly1;
 flyweight fly2;
 flyweight fly3;
 flyweight fly4;
 flyweight fly5;
 flyweight fly6;
  /** *//** creates a new instance of flyweightpattern */public flyweightpattern() ...{
 fly1 = factory.getflyweight("google");
 fly2 = factory.getflyweight("qutr");
 fly3 = factory.getflyweight("google");
 fly4 = factory.getflyweight("google");
 fly5 = factory.getflyweight("google");
 fly6 = factory.getflyweight("google");
 }//end flyweightpattern()
  public void showflyweight()...
 {
 fly1.operation();
 fly2.operation();
 fly3.operation();
 fly4.operation();
 fly5.operation();
 fly6.operation();
 int objsize = factory.getflyweightsize();
 system.out.println("objsize = " + objsize);
 }//end showflyweight()
  public static void main(string[] args)...
 {
 system.out.println("the flyweight pattern!");
 flyweightpattern fp = new flyweightpattern();
 fp.showflyweight();
 }//end main(...)
 }//end class flyweightpattern
 下面是运行结果: concrete---flyweight : googleconcrete---flyweight : qutr
 concrete---flyweight : google
 concrete---flyweight : google
 concrete---flyweight : google
 concrete---flyweight : google
 objsize = 2
 我们定义了6个对象,其中有5个是相同的,按照flyweight模式的定义“google”应该共享一个对象,在实际的对象数中我们可以看出实际的对象却是只有2个。 下面给出一个简易的uml图: 
 总结: flyweight(享元)模式是如此的重要,因为它能帮你在一个复杂的系统中大量的节省内存空间。在gof的书中举了文本处理的例子,我觉得非常恰当。那么,在java中string这个类型比较特殊,为什么呢,看下面的例子: string a = "hello";string b = "hello";
 if(a == b)
 system.out.println("ok");
 else
 system.out.println("error");
 输出结果是:ok。稍有经验的人都可以看出if条件比较的是两a和b的地址,也可以说是内存空间。那么sting的实现是不是使用了flyweight模式呢,不得而知,到现在还没有研究过。 
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