解释一下概念:也就是说在一个系统中如果有多个相同的对象,那么只共享一份就可以了,不必每个都去实例化一个对象。比如说(这里引用gof书中的例子)一个文本系统,每个字母定一个对象,那么大小写字母一共就是52个,那么就要定义52个对象。如果有一个1m的文本,那么字母是何其的多,如果每个字母都定义一个对象那么内存早就爆了。那么如果要是每个字母都共享一个对象,那么就大大节约了资源。
在flyweight模式中,由于要产生各种各样的对象,所以在flyweight(享元)模式中常出现factory模式。flyweight的内部状态是用来共享的,flyweight
factory负责维护一个对象存储池(flyweight pool)来存放内部状态的对象。flyweight模式是一个提高程序效率和性能的模式,会大大加快程序的运行速度.应用场合很多,下面举个例子:
先定义一个抽象的flyweight类:
package flyweight;
public abstract class flyweight
...
{
public abstract void operation();
}//end abstract class flyweight
在实现一个具体类:
package flyweight;
public class concreteflyweight extends flyweight
...
{
private string string;
public concreteflyweight(string str)
...
{
string = str;
}//end concreteflyweight(...)
public void operation()
...
{
system.out.println("concrete---flyweight : " + string);
}//end operation()
}//end class concreteflyweight
实现一个工厂方法类:
package flyweight;
import java.util.hashtable;
public class flyweightfactory
...
{
private hashtable flyweights = new hashtable();//----------------------------1
public flyweightfactory() ...{}
public flyweight getflyweight(object obj)
...
{
flyweight flyweight = (flyweight) flyweights.get(obj);//----------------2
if(flyweight == null) ...{//---------------------------------------------------3
//产生新的concreteflyweight
flyweight = new concreteflyweight((string)obj);
flyweights.put(obj, flyweight);//--------------------------------------5
}
return flyweight;//---------------------------------------------------------6
}//end getflyweight(...)
public int getflyweightsize()
...
{
return flyweights.size();
}
}//end class flyweightfactory
这个工厂方法类非常关键,这里详细解释一下:
在1处定义了一个hashtable用来存储各个对象;在2处选出要实例化的对象,在6处将该对象返回,如果在hashtable中没有要选择的对象,此时变量flyweight为null,产生一个新的flyweight存储在hashtable中,并将该对象返回。
最后看看flyweight的调用:
package flyweight;
import java.util.hashtable;
public class flyweightpattern ...{
flyweightfactory factory = new flyweightfactory();
flyweight fly1;
flyweight fly2;
flyweight fly3;
flyweight fly4;
flyweight fly5;
flyweight fly6;
/** *//** creates a new instance of flyweightpattern */
public flyweightpattern() ...{
fly1 = factory.getflyweight("google");
fly2 = factory.getflyweight("qutr");
fly3 = factory.getflyweight("google");
fly4 = factory.getflyweight("google");
fly5 = factory.getflyweight("google");
fly6 = factory.getflyweight("google");
}//end flyweightpattern()
public void showflyweight()
...
{
fly1.operation();
fly2.operation();
fly3.operation();
fly4.operation();
fly5.operation();
fly6.operation();
int objsize = factory.getflyweightsize();
system.out.println("objsize = " + objsize);
}//end showflyweight()
public static void main(string[] args)
...
{
system.out.println("the flyweight pattern!");
flyweightpattern fp = new flyweightpattern();
fp.showflyweight();
}//end main(...)
}//end class flyweightpattern
下面是运行结果:
concrete---flyweight : google
concrete---flyweight : qutr
concrete---flyweight : google
concrete---flyweight : google
concrete---flyweight : google
concrete---flyweight : google
objsize = 2
我们定义了6个对象,其中有5个是相同的,按照flyweight模式的定义“google”应该共享一个对象,在实际的对象数中我们可以看出实际的对象却是只有2个。
下面给出一个简易的uml图:
总结:
flyweight(享元)模式是如此的重要,因为它能帮你在一个复杂的系统中大量的节省内存空间。在gof的书中举了文本处理的例子,我觉得非常恰当。那么,在java中string这个类型比较特殊,为什么呢,看下面的例子:
string a = "hello";
string b = "hello";
if(a == b)
system.out.println("ok");
else
system.out.println("error");
输出结果是:ok。稍有经验的人都可以看出if条件比较的是两a和b的地址,也可以说是内存空间。那么sting的实现是不是使用了flyweight模式呢,不得而知,到现在还没有研究过。
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