Course participants |
This is a basic course for:
- Client/server and Web developers moving into OO development
or simply upgrading their skills to meet today's demand
for OO savvy developers. Learn the principles behind the
technology and lay the foundation for advanced object
technology topics, tools, and practices
- Data modelers who need to better communicate with object
modelers using one tool, methodology, and standard notation.
Further, as the industry moves to object-based modeling
of data for relational and object relational databases,
lay the foundation needed by data modelers new to OO software
development and UML
- Members of the real-time community who want to make
a paradigm shift to OO design and development and who
need to acquaint themselves with the UML 2.0. Real-time
developers who have not made significant use of state
charts and want to learn how they can be applied to produce
a solid OO design for real-time systems. Designers and
developers who want to think object even when traditional
structured implementation languages are used
- Software managers who need to be conversant in key OO
concepts to better work with team members and lead OO
related projects
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Required Experience |
Knew how uses TCP/The IP agreement manages
the computer network; At least a year UNIX and/Or Microsoft
Windows environment system administration experience; Understands
in the software development team environment and the software
development related question.
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training Objectives
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- Describe the basic principles of OO
- Describe the history and current application of object
technology
- Explain what the UML represents
- Explain abstraction, encapsulation, modularity, and
hierarchy
- Describe the physical structure of a class
- Explain the relationship between a class and an object
- Define polymorphism and generalization
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Course Arrangement |
- Basic principles of OO
- History and current application of object technology
- What the UML represents
- Abstraction, encapsulation, modularity, and hierarchy
- Physical structure of a class
- Relationship between a class and an object
- Polymorphism and generalization
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Course Features |
- hands-on specialist teachers, Interactive case teaching,
Simulation of projects processes.
- Combine theory with practice, and focus on teaching
cases.
- Participants could follow the actual cases, the teaching
style is very specific and profound.
- Specialist will consult the cases expounded by participants,
guide them how to analyze and design a system in the course.
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